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Dictionary< string, GameObject > | gos = new Dictionary<string, GameObject>() |
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Dictionary< string, string > | fullnames = new Dictionary<string, string>() |
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bool | objectCreated = false |
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GameObject[] | m_gameObjects |
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◆ Awake()
virtual void Cerebrum.MyGameManager.Awake |
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protectedvirtual |
◆ CheckForDebugCanvas()
bool Cerebrum.MyGameManager.CheckForDebugCanvas |
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protected |
◆ Create()
virtual GameObject Cerebrum.MyGameManager.Create |
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string |
objPrefabName | ) |
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virtual |
◆ CreateObject()
virtual IEnumerator Cerebrum.MyGameManager.CreateObject |
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string |
objPrefabName | ) |
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virtual |
◆ dprint()
void Cerebrum.MyGameManager.dprint |
( |
string |
str | ) |
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◆ executeScenarioFiles()
IEnumerator Cerebrum.MyGameManager.executeScenarioFiles |
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string[] |
fileNames | ) |
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protected |
◆ FindGameObject()
virtual GameObject Cerebrum.MyGameManager.FindGameObject |
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string |
objName | ) |
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virtual |
◆ FindGameObjects()
static GameObject[] Cerebrum.MyGameManager.FindGameObjects |
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string |
objName | ) |
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staticprotected |
Find children objects of objName for commands meant for multiple objects Supports ANY and ALL patterns e.g.: Lights/ALL Returns list of children
◆ FindInaciveGameObject()
static GameObject Cerebrum.MyGameManager.FindInaciveGameObject |
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string |
objName | ) |
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static |
Find game object even if it is inactive.
◆ processObjectCommand()
bool Cerebrum.MyGameManager.processObjectCommand |
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GameObject |
go, |
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string |
command, |
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string |
cparams, |
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out string |
retString |
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) |
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protected |
Send a GameObject command to appropriate GameObject(s)
◆ processObjectsCommand()
virtual bool Cerebrum.MyGameManager.processObjectsCommand |
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string |
objName, |
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string |
command, |
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string |
cparams, |
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out string |
retString |
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) |
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protectedvirtual |
Process commands meant for multiple objects Supports ANY and ALL patterns e.g.: Lights/ALL
Reimplemented in Cerebrum.GameManager.
◆ RemoveGameObject()
virtual void Cerebrum.MyGameManager.RemoveGameObject |
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string |
objName | ) |
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virtual |
◆ Start()
virtual void Cerebrum.MyGameManager.Start |
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| ) |
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protectedvirtual |
◆ createdGameObject
GameObject Cerebrum.MyGameManager.createdGameObject = null |
◆ currentFileName
string Cerebrum.MyGameManager.currentFileName |
◆ debugBox
bool Cerebrum.MyGameManager.debugBox =false |
◆ debugCanvas
bool Cerebrum.MyGameManager.debugCanvas =false |
◆ debugCommandEntry
bool Cerebrum.MyGameManager.debugCommandEntry =false |
◆ debugCommandList
string [] Cerebrum.MyGameManager.debugCommandList |
◆ debugCommands
bool Cerebrum.MyGameManager.debugCommands =false |
◆ DebugDialog
string Cerebrum.MyGameManager.DebugDialog |
◆ DebugDialogText
Text Cerebrum.MyGameManager.DebugDialogText |
◆ DebugLog
bool Cerebrum.MyGameManager.DebugLog = false |
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static |
◆ debugStatementsDelay
float Cerebrum.MyGameManager.debugStatementsDelay = 0f |
◆ Dialog
string Cerebrum.MyGameManager.Dialog |
◆ Dialog1
string Cerebrum.MyGameManager.Dialog1 |
◆ Dialog1Texture
Texture2D Cerebrum.MyGameManager.Dialog1Texture = null |
◆ Dialog2
string Cerebrum.MyGameManager.Dialog2 |
◆ Dialog2Texture
Texture2D Cerebrum.MyGameManager.Dialog2Texture = null |
◆ DialogOffset
float Cerebrum.MyGameManager.DialogOffset = 0.8f |
◆ DialogPadding
RectOffset Cerebrum.MyGameManager.DialogPadding |
◆ DialogTexture
Texture2D Cerebrum.MyGameManager.DialogTexture = null |
◆ DialoguePadding
RectOffset Cerebrum.MyGameManager.DialoguePadding |
◆ displayLastCommands
bool Cerebrum.MyGameManager.displayLastCommands = false |
◆ ep
◆ fullnames
Dictionary<string, string> Cerebrum.MyGameManager.fullnames = new Dictionary<string, string>() |
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protected |
◆ gameDelay
float Cerebrum.MyGameManager.gameDelay = 0.0f |
◆ gos
Dictionary<string, GameObject> Cerebrum.MyGameManager.gos = new Dictionary<string, GameObject>() |
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protected |
◆ instance
◆ m_gameObjects
GameObject [] Cerebrum.MyGameManager.m_gameObjects |
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protected |
◆ maxJumpsPerFrame
int Cerebrum.MyGameManager.maxJumpsPerFrame = 10 |
◆ MyDebugLog
bool Cerebrum.MyGameManager.MyDebugLog = false |
◆ objectCreated
bool Cerebrum.MyGameManager.objectCreated = false |
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protected |
◆ ScenarioFiles
string [] Cerebrum.MyGameManager.ScenarioFiles |
◆ scenarioPath
string Cerebrum.MyGameManager.scenarioPath ="Scenarios" |
◆ tempCommand
string Cerebrum.MyGameManager.tempCommand ="" |
The documentation for this class was generated from the following file: